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   &#160;<span id="projectnumber">1.0.0.0</span>
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   <div id="projectbrief">A test</div>
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<div class="title">CombatHandler Class Reference</div>  </div>
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<!-- doxytag: class="CombatHandler" --><!-- doxytag: inherits="Scene" -->
<p><code>#include &lt;<a class="el" href="_combat_handler_8h_source.html">CombatHandler.h</a>&gt;</code></p>

<p>Inherits <a class="el" href="class_scene.html">Scene</a>.</p>

<p><a href="class_combat_handler-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_handler.html#ac44221be75e571218405d32a0cdf4129">CombatHandler</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_handler.html#a237645bed13c324630ebb783cdb3d7d4">~CombatHandler</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_handler.html#a1163fca48b31adfd9712dc214fde2ac9">draw</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_handler.html#ace739be34045a80f4d9673c199d78e21">update</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_handler.html#af206d6585dfc46307ea514aae60686f8">handleEvent</a> (SDL_Event *event)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Summary: This is a test I threw together real quick, it doesn't do much. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="ac44221be75e571218405d32a0cdf4129"></a><!-- doxytag: member="CombatHandler::CombatHandler" ref="ac44221be75e571218405d32a0cdf4129" args="()" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">CombatHandler::CombatHandler </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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<div class="memdoc">
<p>Summary: Constructs a combat handler </p>

</div>
</div>
<a class="anchor" id="a237645bed13c324630ebb783cdb3d7d4"></a><!-- doxytag: member="CombatHandler::~CombatHandler" ref="a237645bed13c324630ebb783cdb3d7d4" args="()" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">CombatHandler::~CombatHandler </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Summary: Destroys a combat handler </p>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a1163fca48b31adfd9712dc214fde2ac9"></a><!-- doxytag: member="CombatHandler::draw" ref="a1163fca48b31adfd9712dc214fde2ac9" args="()" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">void CombatHandler::draw </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
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</div>
<div class="memdoc">
<p>Summary: Draws the combat handler </p>

<p>Implements <a class="el" href="class_scene.html#a789c16961aa1e316b2a4a05b95187546">Scene</a>.</p>

</div>
</div>
<a class="anchor" id="af206d6585dfc46307ea514aae60686f8"></a><!-- doxytag: member="CombatHandler::handleEvent" ref="af206d6585dfc46307ea514aae60686f8" args="(SDL_Event *event)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">void CombatHandler::handleEvent </td>
          <td>(</td>
          <td class="paramtype">SDL_Event *&#160;</td>
          <td class="paramname"><em>event</em></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Summary: Handles events passed to the combat handler</p>
<p>Arguments: event: The event to handle </p>

<p>Implements <a class="el" href="class_scene.html#a7f3b16206916ae8cfe07d4c48e5f99b0">Scene</a>.</p>

</div>
</div>
<a class="anchor" id="ace739be34045a80f4d9673c199d78e21"></a><!-- doxytag: member="CombatHandler::update" ref="ace739be34045a80f4d9673c199d78e21" args="()" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">void CombatHandler::update </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Summary: Updates the combat handler </p>

<p>Implements <a class="el" href="class_scene.html#a7faff47f5c1b1ebc986f768c9b9732ec">Scene</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>Source/<a class="el" href="_combat_handler_8h_source.html">CombatHandler.h</a></li>
<li>Source/<a class="el" href="_combat_handler_8cpp.html">CombatHandler.cpp</a></li>
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